All posts tagged mods


Richie Branson felt one thing was missing from Fallout 4’s gloomy post-apocalypse Boston, and that was the lack of anything Red Sox related. So, earlier this week, he set out to do something about that, creating a mod that inserts Red Sox jerseys into the game. Specifically, Branson wanted to get in Ortiz’s jersey, because, as he explains it, “”He’s big, he’s massive, so I figured he’d be the right one to survive the apocalypse.”

It’s an amusing and totally inoffensive mod, but Major League Baseball is not even a little bit happy about it. A spokesman for the MLB went so far as to say “The use of these marks is an infringement of our rights. We plan to enforce those rights,” though Branson has yet to hear anything from the MLB directly. He admits, however, the the high cost of going to court over a tiny little mod would not be worth it, and that he would comply with a take down notice should he receive one. It’s important to point out that Branson’s mod is distributed for free, and so how much he’s actually infringing on a copyright is debatable.

You can read more by checking out The Boston Globe’s article here.


Coming right off the heels of Gabe Newell and Bethesda trying to explain why paid mods are great for everyone, Valve has decided, well, maybe they actually aren’t: what on account of most people being downright furious about it, and costing Valve (according to Newell in his Reddit AMA) something to to the tune of a million dollars in less than a week due to bad publicity. Mods, by that point, had only made the company $10k.

And so, figuring that math was all kinds of fucked, Valve issued a statement saying that the paid mod feature will be removed, and anybody who purchased a mod will receive a full refund. On retrospect, it’s too bad I didn’t buy that Ben Franklin sword for a cool hundo. We all make mistakes, and I suppose that’s the moral of this story.

You can read everything Valve has to say about the matter here. And now that this dark chapter has come to a close, we can focus on other – arguably just as bleak – news.

Valve has been making headlines this week for their controversial decision to allow game modders to monetize their work through the Steam workshop. Big shock, not a lot of people are ok with it, and they’re being pretty vocal about that. Currently, the “paid items – under review” tab in the Skryim workshop is about half-and-half between satire and legitimate attempts to make a buck.



Unfortunately, nobody has made a pay-only horse armor mod. C’mon, guys.

Step in one Gabe Newell, who took to Reddit today and doubled-down on paid mods, stating that the end goal is to “increase the investment in quality modding, not hurt it.”

Pictured: a quality mod for .50

Pictured: a quality mod for .50

“We thought we were missing some plumbing that was hampering that,” Gabe went on to say, as my left eye, all on its own, drifted over towards Steam Greenlight. Perhaps they’re trying to unclog the wrong pipes. Plumbing analogies.

However, Gabe did offer an out, stating that “If something doesn’t help with that, it will get dumped,” while reminding everyone that a lot of decisions concerning Steam is based on user data. Speaking of data, paid mods have raked in about 10k so far, which does little to offset the ~1 million Valve has lost this week due to bad publicity.

If you want to read Gabe’s responses to the AMA, you can visit his Reddit profile here, which should be more effective than sifting through the entire discussion. He does bring up some good points, and certainly clears the air on a few of the more murky areas of the issue, but in the end it will rest on consumers to “speak with their wallets.”