Which is kind of funny, because if you’ve played a Firaxis game at launch, you could probably discern it would be on face value alone.
Speaking with Rock, Paper, Shotgun, Jake Solomon (lead designer on XCOM 2) expressed that Firaxis had NO IDEA their game could be shipping in such a janky state, claiming “I can honestly say that we didn’t know it would be this way […] I didn’t see these issues. We didn’t catch this stuff in compatibility testing.” Those issues include: missing animations, frequent framerate issues, corrupted saves, an issue dealing with flanked enemies providing no flanking bonus, hanging during “alien activity” phases, and – hell – how about just taking a gander at this thread on Reddit that thoroughly details issues with the game.
While I personally find it a bit questionable that that apparently none of these many issues popped up during play testing, I guess we’re just going to have to take Firaxis’s word on it. The developer is taking ownership of the bugs and intends to roll out patches over time that aim to resolve them. Without drawing specific comparisons to other troubled PC games, I’m just going to wait and see how far Firaxis is willing to go with their fixes before calling it a D-A-Y.